import pygame import player play = player.player() pygame.init() time = pygame.time.Clock() key = 0 move = "" List = pygame.display.set_mode((100, 100)) while True: for event in pygame.event.get(): if event.type == pygame.KEYDOWN: time_down = pygame.time.get_ticks() if event.key == pygame.K_LEFT: move = "l" if event.key == pygame.K_RIGHT: move = "r" if event.key == pygame.K_DOWN: move = "d" print('UNTEN') if event.key == pygame.K_UP: move = "u" if event.key == pygame.K_ESCAPE: break else: continue key += 1 play.handlerevent(event) if event.type == pygame.KEYUP: time_elapsed = (pygame.time.get_ticks() - time_down) / 1000.0 print("Nummer: ", key, "Zeit: ", time_elapsed) tmp = (move, key) List.extend(tmp)
Hello I’m new here and would like to know, why my for-loop doesn’t react to the continue. It goes into the else branch. But just ignores the continue.
I suspect you have it backwards:
continue is being executed when it shouldn’t be.
You need to use
elif for your sequence of conditions. Your
else: block is only associated with the last
if condition. So if the key is
K_LEFT it will go into the
else: block and continue, instead of executing the rest of the loop.
if event.key == pygame.K_LEFT: move = "l" elif event.key == pygame.K_RIGHT: move = "r" elif event.key == pygame.K_DOWN: move = "d" print('UNTEN') elif event.key == pygame.K_UP: move = "u" elif event.key == pygame.K_ESCAPE: break else: continue
This way, the
else: block will be executed only when none of the
if conditions succeeded.